/* ─────────────────────────────────────────────────────────────────────────
   game.css — upgraded eyes + "Suffering Simulator" poke game.
   Additive: remove this <link> and swap the <script> back to
   main-DrGCLU_D.js to fully revert to the shipped build. Uses the palette
   variables from main-*.css (--ink/--paper/--accent/--cobalt/--muted…).
   ───────────────────────────────────────────────────────────────────────── */

/* ---------- Eyes ---------- */
.portrait img { -webkit-user-drag: none; user-select: none; }

/* Blink lid sweeps down from the top of each eye opening. */
.eye-overlay .eyelid-top {
  transform: scaleY(0);
  transform-box: fill-box;
  transform-origin: center top;
  transition: transform 60ms ease-in;
}
.eye-overlay.is-blinking .eyelid-top { transform: scaleY(1); }

/* Bloodshot veins + tear fade in with stress (opacity driven by JS). */
.eye-overlay .veins,
.eye-overlay .tear { transition: opacity .4s var(--ease-out); }

/* Dead eyes on breakdown: hide the eyeball, show the X. */
.eye-overlay .eye-x { opacity: 0; transition: opacity .12s ease-in; }
.eye-overlay.eyes-dead .eyeball { opacity: 0; }
.eye-overlay.eyes-dead .eye-x { opacity: 1; }

/* ---------- HUD (lives in the left copy column) ---------- */
.game-hud {
  margin-top: clamp(20px, 3.4vh, 34px);
  max-width: 340px;
  font-family: "Courier New", Courier, monospace;
}
.meter-head {
  display: flex; justify-content: space-between; align-items: baseline;
  margin-bottom: 6px;
  font-size: 11px; font-weight: 700; letter-spacing: .12em; color: var(--muted);
}
.meter-pct { color: var(--accent); }
.meter-track {
  position: relative; height: 12px; overflow: hidden;
  background: color-mix(in srgb, var(--ink) 9%, transparent);
  border: 1px solid color-mix(in srgb, var(--ink) 32%, transparent);
}
.meter-fill {
  position: absolute; top: 0; left: 0; bottom: 0; width: 0;
  background: linear-gradient(90deg, #e8a11f, var(--accent));
  transition: width .18s var(--ease-out);
}
.meter-fill.max { animation: meter-flash .5s steps(2, jump-none) infinite; }
@keyframes meter-flash { 0%,100% { filter: none; } 50% { filter: brightness(1.55); } }

.stat-row { display: flex; flex-wrap: wrap; gap: 20px; margin: 15px 0 0; }
.stat { margin: 0; font-family: "Arial Black", Arial, sans-serif; font-size: 17px; font-weight: 900; letter-spacing: -.02em; color: var(--ink); line-height: 1; }
.stat span { color: var(--cobalt); }
.stat em { display: block; margin-top: 3px; font-family: "Courier New", monospace; font-style: normal; font-size: 8px; font-weight: 700; letter-spacing: .14em; color: var(--muted); }

.game-quip { margin: 15px 0 0; min-height: 1.4em; font-size: 11px; font-weight: 700; letter-spacing: .05em; color: var(--ink); }
.game-quip::before { content: "▸ "; color: var(--accent); }

/* ---------- Floating damage numbers ---------- */
.dmg {
  position: fixed; z-index: 60; pointer-events: none;
  font-family: "Arial Black", Arial, sans-serif; font-weight: 900; color: var(--accent);
  text-shadow: 0 1px 0 var(--paper-bright), 0 0 1px var(--paper-bright);
  will-change: transform, opacity;
  animation: dmg-rise .82s var(--ease-out) forwards;
}
.dmg.crit { color: var(--cobalt); }
@keyframes dmg-rise {
  0%   { opacity: 0; transform: translate(-50%, -40%) scale(.6) rotate(-4deg); }
  18%  { opacity: 1; transform: translate(-50%, -70%) scale(1.08); }
  100% { opacity: 0; transform: translate(-50%, -190%) scale(1) rotate(3deg); }
}

/* ---------- Achievement toasts ---------- */
.toast-wrap {
  position: fixed; left: 50%; bottom: 26px; transform: translateX(-50%);
  z-index: 70; display: flex; flex-direction: column-reverse; gap: 8px;
  align-items: center; pointer-events: none; width: max-content; max-width: 90vw;
}
.toast {
  padding: 10px 16px; background: var(--ink); color: var(--paper-bright);
  font-family: "Courier New", monospace; font-size: 12px; line-height: 1.4; letter-spacing: .04em;
  border-left: 3px solid var(--accent); box-shadow: 0 14px 34px -14px rgba(0,0,0,.55);
  animation: toast-in .3s var(--ease-out), toast-out .4s var(--ease-out) 2.7s forwards;
}
.toast b { color: #ffd23f; }
@keyframes toast-in { from { opacity: 0; transform: translateY(14px); } to { opacity: 1; } }
@keyframes toast-out { to { opacity: 0; transform: translateY(8px); } }

/* ---------- Breaking point ---------- */
.break-overlay { position: fixed; inset: 0; z-index: 80; display: grid; place-items: center; pointer-events: none; opacity: 0; }
.break-overlay.show { animation: break-flash 2.2s var(--ease-out) forwards; }
.break-overlay p {
  margin: 0; padding: 0 20px; text-align: center;
  font-family: "Arial Black", Arial, sans-serif; font-weight: 900;
  font-size: clamp(34px, 8vw, 104px); letter-spacing: -.05em; line-height: .88;
  color: var(--accent); text-shadow: 0 3px 0 var(--ink);
}
@keyframes break-flash { 0% { opacity: 0; } 10% { opacity: 1; } 82% { opacity: 1; } 100% { opacity: 0; } }
.is-breaking .error-page { animation: break-shake .5s var(--ease-snap); }
@keyframes break-shake {
  0%,100% { transform: none; } 20% { transform: translate(-6px, 3px); }
  40% { transform: translate(7px, -4px); } 60% { transform: translate(-5px, -2px); } 80% { transform: translate(4px, 4px); }
}
.error-page.is-inverting { filter: invert(1) hue-rotate(180deg); transition: filter .35s ease; }

/* ---------- Full-screen screamer (meter hits 100%) ---------- */
.screamer {
  position: fixed; inset: 0; z-index: 2147483000;
  display: grid; place-items: center; overflow: hidden; background: #000;
}
.screamer img {
  position: absolute; inset: 0; width: 100%; height: 100%; object-fit: cover;
  filter: contrast(1.75) saturate(1.6) hue-rotate(-18deg) brightness(1.05);
  transform: scale(1.5); transform-origin: center 42%;
  animation: scream-judder .08s steps(2, jump-none) infinite;
}
.screamer-text {
  position: relative; z-index: 1; margin: 0; text-align: center;
  font-family: "Arial Black", Arial, sans-serif; font-weight: 900;
  font-size: clamp(72px, 24vw, 320px); letter-spacing: -.06em; color: #e40b0b;
  text-shadow: 0 0 24px #000, 0 5px 0 #000;
  animation: scream-judder-text .06s steps(2, jump-none) infinite;
}
@keyframes scream-judder {
  0%   { transform: scale(1.5) translate(-9px, 7px) rotate(-1.1deg); }
  100% { transform: scale(1.56) translate(10px, -8px) rotate(1.3deg); }
}
@keyframes scream-judder-text {
  0%   { transform: translate(-6px, 5px) rotate(-1deg) scale(1); }
  100% { transform: translate(7px, -6px) rotate(1deg) scale(1.04); }
}

@media (max-width: 767px) {
  .game-hud { margin-left: auto; margin-right: auto; }
  .stat-row { justify-content: center; }
  .game-quip { text-align: center; }
}

@media (prefers-reduced-motion: reduce) {
  .dmg { animation-duration: .45s; }
  .meter-fill.max { animation: none; }
  .is-breaking .error-page { animation: none; }
  .error-page.is-inverting { filter: none; }
}
